January 1, 2017
Just before Christmas Day the final Mechanic column of the year went up, a deep dive into the design principles behind the Dust District level of Dishonored 2 with Harvey Smith.
It also marked the first anniversary of the column. Holy heck! A whole year of it. I posted a quick rundown of its first six months or so here, and since then I’ve looked at Thumper, Crusader Kings 2, Sorcery!, N++, Rimworld, Grow Home and many more. I’m trying to maintain a great deal of variety and to tell stories about great games which many people don’t necessarily realise. I really hope people have been enjoying it.