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Page 13


January 22, 2012

“A man or woman on the street in any year in the 20th century groomed and dressed in the manner of someone from 27 years earlier would look like a time traveler, an actor in costume, a freak.”

Vanity Fair recently published an article by Kurt Anderson about American culture slowing its rate of innovation, pointing out that in many ways there’s far less difference between the fashion style of today and that of 1992 than the difference between, say, 1992 and 1972, or 1972 and 1952.

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January 15, 2012

Still from Ghostwatch, BBC, 1992

“Do you enjoy upsetting this family?” [Two knocks.] “You do. Well, now will you please go away? Because I think you’ve had enough of your jokes.” [Two knocks.] “You won’t go away. I would like you to go away, and go away because I think you’ve been upsetting this family long enough."

A ‘psychical’ investigator on BBC Nationwide in 1977 attempting to get rid of a poltergeist haunting the above room of a house in Enfield.

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Vimeo user kingcosmonaut3000 has created a video which plays a succession of the images returned by Google Image Search when it’s fed its own results. It flicks through 2951 images displayed at 12 frames a second.

Starmaps become dark photos of men at conferences become an LA Noire interrogation scene becomes a shot from Pirates of the Caribbean. They cycle through similar subjects, then matching colours, then shapes.

What’s amazing are the spurts of innovation after periods where the image stays fairly constant – they’re sort of like flowerings of culture after long periods in which everything has stayed uniform. Like the Renaissance, or LOLcats and Y U NO Guy.

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January 8, 2012

Since New Year’s Eve I’ve been quietly wondering whether there’s a really good game you can play at a dinner party with a good variety of friends. You know, both game players and not. Jocks and nerds – the mix.

To end 2011, we took part in a murder mystery dinner party at a friends’ house. It was based on a boxed game called Death By Chocolate. A prominent American chocolate maker called Billy Bonker has been found dead, and for some reason a peculiarly colourful set of characters have gathered for dinner, and one of them did it.

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You know those magazine features in which the very first paragraph reverberates throughout their lengths? The ones that you realise have seeded clues from their outsets that flower into revelation after revelation by their ends? The ones that tell stories about places and people you’ve never heard about before, and wonder how you never did until now? The ones that sweep from the personal to the national so naturally that one feels as consequential as the other?

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February 6, 2011

A photograph of the dilapidated interior of the United Artists Theater in Detroit
United Artists Theater, Detroit, by Yves Marchand and Romain Meffre

Ruins are fetishes. Ancient structures are romantic, no matter how mundane their previous functions. Modern ruins are poignant, laced with reminders of impermanence and folly. And for all this they’re powerful.

Hitler and his architect, Albert Speer, who he’d had employed to design the third Reich’s triumphal city, were fascinated by the idea of ‘ruin value’. Inspired by the picturesque weathering of Roman structures, they wanted to create structures which would still proudly stand a 1000 years on. As writer Lee Sandlin says in his essay Losing The War:

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January 30, 2011

Both The New York Times and Guardian have now published accounts of working with Julian Assange and WikiLeaks, providing fascinating insights into their working practices and the cultural clash of two very different types of organisations. Both also take the opportunity to attempt to describe and explain Assange, and one word, though only used once in each article - and obliquely at that - stood out to me: geek.

Geek’s a pretty amorphous sort of a word, used both as an insult and as a badge of honour. And commentary on WikiLeaks and Assange has regularly used it to describe the nature of the person who lead this extraordinary set of events.

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January 27, 2011

I heard a fantastic interview with the journalist Gay Talese on the New Yorker Out Loud podcast recently, about his article on the soprano Marina Poplavskaya. With the likes of Tom Wolfe, he was one of the proponents in the 1960s of new or literary journalism - reportage with narrative flow and subjectivity that strives to express truth in a deeper sense than simple facts.

His craft was formed in a very different environment to the one in which we as game journalists work today. We have very few staff, we have a very wide remit, we must report immediately, we must bow to the strangling restrictions of PR departments, we do not have fact-checking departments.

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December 26, 2010

Current total obsession: 100 Rogues on iPhone. And by a long, long way, it’s not being played enough if a figure of 946 players on its Game Center scoreboards is anything to go by.

That’s because 100 Rogues is one of the most consummately crafted games for a mobile device I’ve come across. Not bad considering that until the latest update it crashed and wheezed with staggering abandon on my iPhone 4 and features an interface that, if you’re not grumbling at its convoluted menu, you’re cursing because it’s gotten you killed.

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December 24, 2010

Yaktusk, by bolotbootur on Flickr

In Yakutsk, most buildings are built on stilts. Not because it’s sited on a swamp, or on the shores of some inland lake. No: Yakutsk is sited on Siberian permafrost. And it necessitates architecture that’s based on the need to avoid transferring heat to the ground below. You see, if it does, it’ll melt the permafrost, which, even during its 30C summers, lies only 1.5m below the surface. Because when the permafrost melts, buildings sink and collapse.

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