The product was terrible, but the game was solid. The rough edges were actually charming. The community was young and welcoming. It was fresh. It was fun.
Importantly, it kept evolving and improving every few weeks. Issues were fixed quickly. Improvements and features were added frequently. There was an incredible velocity of evolution happening before our eyes, at just the right time for just the right audience.
de_dust designer Dave Johnston on Counter-Strike’s 25th birthday.
!! Mind you, Minecraft is 15.