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I’m Alex Wiltshire. I’m a writer and editor in the world of games. I work at Mojang Studios on storytelling for Minecraft, am the author of books including Britsoft: An Oral History, Making Videogames, Home Computers and Minecraft Blockopedia, and am a former editor of Edge magazine.


Saturday, March 21, 2026 ・ Rpg

I went back to revisit a bunch of rules and the layout for Fortune Dark, a rules-light system I wrote last year for running dark and desperate one-shot adventures.

Download it here for free.

The biggest change is that when a player Takes a Risk, they now tell the GM what they are risking if it goes wrong, and the GM counters by telling how it’s going to be worse.

I entirely ripped this from Brindlewood Bay’s Night Move because THIS RULE RULES. In my little RPG group we’ve been talking a lot about the burden that failing forward and success-with-consequences rules impose on GMs as they try to come up with interesting repercussions for every action. I appreciate the way the Night Move reduces some of that pressure. It balances the load across player and GM by involving the player more deeply in their situation and choices, and it grants players some agency in their fate plus a chance to enter into a little barter-play as they carefully choose a risk in the knowledge that the GM will make it worse. More interplay between GM and players equals more fun, yeah?

Roddy, sniffing the wind

In the graveyard where we often take our dog for a walk, there’s a place where the path takes a 90-degree turn, and I noticed that in the cold and damp of winter a fainter second inner-path has appeared that reveals the route that dogs take. A dog desire path.

Sunday, March 15, 2026 ・ Blog・ #

We’re having some wonderful cold and sunny days…

…here in Bath at the end of the Christmas holiday…

…a bittersweet time, though Roddy’s happy

Saturday, January 3, 2026 ・ Photo・ #
Tuesday, December 30, 2025 ・ Rpg

For me, 2025 has been all about tabletop RPGs. They’re such a crucible of the creative arts. A popular thought is that TTRPGs are experiencing a golden age, and the briefest survey of the flowering of games that are around right now — systems, settings, scenarios, adventures, and so much more — is good evidence that’s true.

So, it’s a good time to be devoting more attention to them. I’ve been playing weekly sessions for several years, but in 2025 I began playing in a second group: double time to experience new games and new table cultures. I also ran a campaign as GM, and in the summer I released a couple of my own small games, Board of Mammon and Fortune Dark. And I’ve been working on another bigger project, too.

To mark the close of the year, here are the TTRPGs that have been most important to me in 2025.

Tuesday, December 23, 2025 ・ Blog

Carrying on my grand one-year tradition, I do solemnly present to you my games (that I played) of 2025.

I didn’t play many games, again. I lost several months to a bout of RSI, but I thoroughly enjoyed the few games I did play, and here, in no real order, are the ones that have stuck in my head the most.

A fine December sunrise today

Wednesday, December 17, 2025 ・ Photo・ #

For my regular group I’ve been running Night’s Black Agents, a TTRPG in which players are cinematic hyper-competent agents who are fighting a terrible conspiracy which happens to be… vampires. Think Bourne, with vampires. Or Bond, with vampires. Or Mission Impossible, with etc.

Specifically, we’re playing the Dracula Dossier campaign, which supposes that Bram Stoker’s classic novel is actually an after-action report on an ill-fated attempt by British naval intelligence to recruit Dracula. In the game’s present-day setting, Dracula is still around and causing havoc that the agents must foil, once and for all. The book is incredible: 350 pages of Dracula supposition and imagination drenched in contemporary spy paranoia.

It’s a lot of fun and its system, Gumshoe, has been interesting to learn. Gumshoe’s USP is about investigation: whenever a player tries to find a clue with an owned ability, they succeed. No roll, no uncertainty: the info is theirs. This gives investigations real forward motion, never getting stuck behind a failed skill-check. Another great feature is Night’s Black Agents’ campaign design, which gives the players freedom to follow any lead that interests them, and gives GMs a suite of tools to maintain pressure from the vampire conspiracy and to ensure the players are constantly progressing towards the centre of that conspiracy.

One thing that hasn’t been working, however, is Night’s Black Agents’ somewhat crunchy old-style combat, in which players and enemies take turns to roll attacks against each other, chipping health away. There’s nothing wrong with it — it delivers some clever thriller genre nuances and it’s a lot simpler than, say, D&D — but as a group we typically play Blades in the Dark and other expressionistic Powered by the Apocalypse-derived indie TTRPGs, and we weren’t investing ourselves in it.

Then I came across QuickShock, which Gumshoe’s original designer, Robin Laws, developed for the most recent Gumshoe game, The Yellow King RPG. QuickShock completely upends fighting, health and other systems, replacing them with a single round of player-facing Gumshoe-style rolls and a huge set of cards that give players physical and mental injuries that affect play. The cards are very flavourful and rich, in their names (“Existence is a Meat-Grinder”, “It’s a Miracle You’re Alive”); in their effects on the character; and in how the character recovers from them — so much more so than losing health points and asking for a Medic check to restore them.

And amazingly, publisher Pelgrane added the The Yellow King RPG’s rules, including its cards, to Gumshoe’s SRD, which allows anyone to share and adapt them. So I did. Here’s my attempt for Night’s Black Agents.

A room at Château de Javarzay in Chef-Boutonne, France

Saturday, September 6, 2025 ・ Photo・ #

I released a new version of Board of Mammon, my one-page GM-less RPG in which players are demonic corporate executives competing for Mammon’s favour. Along with a suite of tweaks (Biz Climate is now an Event, and you get to roll more dice), V2’s hot new feature is a second Events table which gives each Board Meeting a bit more infernal colour. Now your supply chain issues might come as a result of church interference, an annoying bloom of demonspawn, or even a newly discovered sin. Thanks for the feedback and idea, Kieron!

Download it here, or on Itch.io, for free.

Friday, August 8, 2025 ・ Rpg・ #
Saturday, August 2, 2025 ・ Rpg

A logo for Board of Mammon in which a stern god wearing gold with a crown points stares and points out of the picture, with a cityscape in the foreground.

I wrote another RPG. I set myself the challenge of creating it for a single sheet of paper and came up with Board of Mammon, a GM-less PVP one-shot RPG about greed:

You are demonic executives competing for Mammon’s favour in corporate board meetings. At the end of the coming financial year, Mammon will judge you. Who will stab backs and grift hard enough to be its champion?

Download it here, or on Itch.io, for free.

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