I’ve written various books about videogames, design and technology, all based on my wide interest in how games work, and what place technology and design take in culture. I’ve been lucky to write for a wide range of audiences, too.
Interested in commissioning me to write a book for you? I’d love to chat.
Britsoft: An Oral History
Read-Only Memory, 2015
A book of interviews with leading game developers of the 1980s which traces the history of the British industry from its roots among teenage bedroom coders until the mid-1990s.
Japansoft: An Oral History
Read-Only Memory, TBA 2019
This spiritual followup to Britsoft will follow the history of the early Japanese game industry, featuring interviews with both leading and lesser known game makers.
An encyclopaedia of all the blocks in Minecraft, explaining what they are, where you find them, and what you can do with them, presented in an amazing block format.
A bestiary of all the creatures, both friendly and hostile, found in the worlds of Minecraft, written from the perspective of a crusty old naturalist. Features amazing illustrations by Anton Stenvall.
Minecraft Guide to Farming
A comprehensive guide to how to build farms in Minecraft, from crops of wheat to machines which automatically generate and then collect items from hostile mobs.
Roblox Top Adventure Games, Egmont, 2018
Roblox Top Role-Playing Games, Egmont, 2019
Roblox Top Battle Games, Egmont, 2019
I wrote the majority of several guides to games made in Roblox, each geared to their young audiences while also lightly emphasising the culture of creation and design from which they emerged.
Design: The Whole Story
Thames & Hudson, 2016
I contributed two chapters to a huge book that covers the history of design. One is on the rise of 3D printing, the other on the iPhone; both feature a core essay and various case studies which place these technologies into their creative context.
1001 Video Games You Must Play Before You Die
I contributed various entries on games, including Ferrari F355 Challenge, Unirally, Civilization IV and Donkey Kong: Jungle Beat, with other entries written by my colleagues and contributors at Edge magazine.