‹ Alex Wiltshire


Page 3

I’ve been rather remiss in noting this, but I’m currently working on a new book! Called Japansoft: An Oral History, it’s a spiritual follow-up to Britsoft: An Oral History, which means it’s a set of intimate reminiscences by members of the early Japanese game industry.

Later today I’m speaking at the Bath Children’s Literature Festival about writing about Minecraft. As I put it together I realised that I’ve written about Minecraft in many different ways: creativity-n-biz style features in Edge, practical guides about blocks, entertaining (that was the aim) vignettes about them, designing and explaining builds, fiction-based descriptions of mobs, almost-academic works about Minecraft’s creative culture. And then there’s my work as publishing editor at Mojang, in which I read and edit other people’s writing about Minecraft, from novels to sales blurbs.
A couple of quick nods to recent The Mechanic articles. Most recently I talked to Zach Barth about the excellent Exapunks, a puzzle game about coding viruses and using them to hack candy bar recipes and printshop accounts systems so you can publish zines. What about a puzzle game about writing viruses like Stuxnet, which was designed to attack a very specific kind of industrial controller used in Iranian nuclear centrifuges in order to destroy them?
Tomorrow night is the private view of the V&A’s Videogames: Design/Play/Disrupt, an exhibition on which I was a curator back in 2013/14. I’m incredibly excited to see how it’s all come together. I was only working on the exhibition in its earliest stages, involved in pitching to the V&A’s board the concept of what videogames might look like in a gallery, in the hopes of unlocking a good budget and a big space.
Roshpit Champions ”StarCraft 2 modding as a source of income has not been financially viable for me,” [Daniel ‘Pirate’ Altman] says. “My attempts at marketing the game so far have been pretty unsuccessful. While I approached development like making a standalone indie game, I don’t think the community sees it like this. Lack of visibility is compounded by having to download a 28GB client to play the game, leaving ARK Star in a pretty tough spot.
« Older posts Newer posts »